| |
September 1986 - December 1986, syndicated
Rankin/Bass Productions
|
|
|
n the year 2839, the notorious
criminal Mon*Star escaped from Penal Planet 10 located in the
Limbo Galaxy, one hundred light years from Earth. With him he
freed a mob of the most ruthless criminals in the galaxy to
assist him in his quest for galactic domination. He set up a
nearly indestructible fortress at the bottom of a crater on the
Brimstar planet for his base of operations.
Upon learning of Mon*Star's
escape, the law enforcement officer who put him away, a
cybernetically enhanced human originally from Earth named
Stargazer, transmitted back to Earth in a plea for help.
Responding to the call, a group of volunteers was assembled on
Earth and cybernetically enhanced with partially metal bodies
that would allow them to withstand the journey to the Limbo
Galaxy, as well as provide them with an array of weapons and
other enhancements - such as lasers and jet propulsion systems -
that would afford them the punch they needed to battle the bad
guys once they got there (apparently, no suitable candidates
were available in the Limbo system).
The assembled Earth team was
given the name SilverHawks. Their leader was Quicksilver,
formerly known as Jonathan Quick, head of Federal
Interplanetary Force H. Tough as nails twins Emily and Will
Hart, given the names Steelheart and Steelwill, were
technicians and designers who could telepathically
communicate with one another. Guitar picking, ace pilot
Bluegrass was chosen to fly the team's cutting edge
spaceship, the Mirage. He was the only member not to be
enhanced with self-propulsion systems that would enable him
to navigate through space without the assistance of a ship,
but he did have a funky futuristic guitar on which he played
sonic notes that could physically wallop his foes. The final
member of the team was a mathematical genius from the planet
of the Mimes called the Copper Kidd. He spoke in a highly
synthesized voice that made him difficult to understand.
In the Limbo galaxy, Stargazer
directed the SilverHawks from the team's orbiting headquarters,
Hawk Haven (a giant structure in the shape of a hawk, built on
an asteroid). He added to the team's number by giving
Quicksilver an enhanced, partially metal bird called Tallyhawk,
that was used mainly for reconnaissance and surveillance, and
commanded by a control panel that Quicksilver wore on his
forearm. Later members to join the SilverHawks were Hotwing, who
preferred the mystic power of magic over muscle, Flashback
traveled back in time in order to save the SilverHawks, and
Moonstryker was an expert marksman. Another character whose
occupation led to his frequent, albeit unintentional,
involvement in the SilverHawks' affairs was an alien space
cabbie named Seymour. He was on good terms with the SilverHawks,
but being a working stiff he had to take what fares he could
get.
Dealing with Mon*Star was no easy
task, made worse by the rays of the Moonstar, which could
transform Mon*Star's shape and increase his power. The process
also transformed a giant squid-like creature called Sky-Runner
into a suitable battle vehicle and mode of transportation for
the tyrant. Never far from the action were Mon*Star's group of
miscreant misfits, a criminal gang that included the likes of
Mo-Lec-U-Lar, a master of disguise who could assume any form.
Melodia was the mistress of evil notes; her musical power had
shattering consequences. Sentient robot Buzz-Saw came equipped
with spinning circular saw blades that he could also project at
a distance. Mumbo-Jumbo was the minotaur-esque strong man of the
mob. Hardware (who looked like a prototypical Rankin/Bass
rendered goblin) was Mon*Star's weapons man. Windhammer used a
giant tuning fork to create cosmic storms. The appropriately
named Yessman was a sniveling sycophant who agreed to anything
Mon*Star said and generally kissed his master's backside. The
ruthless robot Pokerface was in charge of all Mon*Star's
gambling operations, and the juvenile delinquent Timestopper
could make time stand still for periods of one minute.
Each
episode ended with a short segment in which Bluegrass quizzed
the Copper Kidd with questions about the Solar System. Perhaps
the segment was meant to offset the liberties taken by the
production staff in ignoring the inhospitable (and therefore
creatively stifling) properties of space in the series. Much of
the action took place in the depths of space, and characters had
no trouble living or speaking outside of the protective shelter
of their space vehicles, many of which weren't even enclosed.
It's possible that space in the Limbo Galaxy had some type of
atmosphere, because a good many outposts were set on exposed
asteroids as well. Regardless, the end segment provided some
real knowledge that had a good chance of being remembered
because it was delivered as part of an entertaining format. |