ne day while
enjoying themselves at an amusement park, six friends aged 8 to
15 decided to go on the "Dungeons & Dragons" ride. What started
out as an average ride turned into a waking nightmare when
halfway through the event things started going haywire and a
portal opened up that transported them to another world. They
ended up in the Realm - a world similar to any that could be
used as a backdrop for a Dungeons & Dragons role-playing
campaign, which the cartoon series itself was loosely based off
of.
In the Realm the
kids met a short but powerful wizard called Dungeon Master,
their self-described guide in the realm of Dungeons & Dragons.
Dungeon Master supplied the kids with magical weapons to help
them protect themselves from the dangers they would face, and on
occasion he informed them of potential ways to get home (in the
form of cryptic clues), which was the kids' greatest desire.
The weapons and
"character classes" Dungeon Master assigned to the kids were
in keeping with their personalities. Hank (15 years old) was
the natural leader of the bunch and took responsibility for
their well-being. He was made a 'Ranger' and armed with an
energy bow that could be used to fire yellow bolts of energy
as an impact force or that could be manipulated to form a
bridge, rope, etc. Eric (also age 15) had little in common
with Hank. His main concern was his own well-being. He was
also argumentative and he tended to complain a lot. While
these don't sound like fantastic qualities, Eric's
self-centered antics and foot-in-mouth expressions provided
much of the humor for the series. Eric received the
designation 'Cavalier' and was equipped with a shield that
could project a type of force field used to dampen the
impact from almost any type of attack. Eric's 'character
class' seems the least appropriate in comparison to the
character's personality, but on several occasions when it
was least expected he showed a disregard for his own safety
and a hidden courage that surprised everyone (most of all
himself!) and revealed his potential as a person. Diana (age
14) was probably the most self assured and daring of the
bunch. She was tagged an 'Acrobat' and armed with an
expanding stave that enhanced her already honed skills as a
gymnast. Assigned the 'Thief' class, self-conscious and
non-daring - but of otherwise good moral character - Sheila
(age 13) was given a magic cloak that allowed her to become
invisible. Nicknamed Presto by his friends even before they
arrived in the Realm, Albert (age 12) was equipped with a
wizard's hat and made a 'Magician.' With the rhyme of a
magic spell he could pull anything that was needed out of
the hat, living or inanimate and regardless of size.
Unfortunately, Presto's indecisiveness and lack of
self-confidence meant there was a good chance that whatever
he pulled out of the hat would be completely useless for the
given situation. The last and youngest member of the group
was Bobby (age 8), little brother to Sheila. Bobby was made
a 'Barbarian' and armed with a club that had the power to
strike objects with supernatural force. Painfully
aware that he was much younger than the other children, part
of Bobby's recklessness and apparent fearlessness stemmed
from the fact that he wanted to be seen as one of the 'big
boys.' Upon arriving in the Realm the kids ran into a young
unicorn they called Uni, who became their traveling
companion and best friend to Bobby.
 |
The Realm was a
world filled with magic and all manner of otherworldly dangers,
broken by pockets of civilization. Regardless of surroundings,
the children's weapons served them well and gave them a fighting
chance against most adversaries. Their primary foe throughout
the series was an ancient master of magic named Venger (at least
1,000 years old), whose ultimate goal was the conquest and
enslavement of all the races in the Realm. Owing to his power
and near total domination over the evil elements of the world,
Venger had a hand in nearly every dark plot the kids came up
against. One being that even Venger feared, however, was the
dragon queen Tiamat - a five headed, nearly indestructible
force. Perhaps (in all likelihood) only Dungeon Master was more
powerful, but he rarely chose to pit himself directly against
evil, preferring, rather, to act as a guide to others in their
fight for freedom. At one point Dungeon Master hinted to a past
association with Venger, saying "Everyone makes mistakes, Venger
was mine."
 |
The children had
many opportunities to get home over the course of the series -
their quests often revealing some type of portal leading back to
Earth - but on the verge of returning home they were always
faced with some dilemma that made them decide to stay (such as
saving someone or something left behind from imminent
destruction). In quiet scenes of Dungeon Master sitting alone,
he made remarks on several occasions that alluded to the kids'
choice being the right one and a true step forward in their
quest to get home. This leads one to think that the kids' true
quest in the Realm was of a personal nature, and that they were
there to conquer their own 'inner' demons.
The show ran for
three seasons on CBS beginning in 1983. It was cancelled midway
through its third season, so no final episode was ever made,
which left the fate of the children up in the air - did they
ever get home? There has been much talk among fandom of a
concluding episode that was written but never produced, but
since it was never actually made, events supposed to take place
in the episode cannot be seen as official, since changes are
often made between the concept and execution of a story.
Regardless, the fate of the children is revealed in the episode
"The Girl Who Dreamed Tomorrow." In that episode a girl named
Terri - also from Earth - had the gift of precognizance and
could see the future in her dreams. On departing (because she
made it through yet another portal and the other kids didn't),
she gave her locket to Bobby, because in a previous dream Bobby
had approached her at her school back on Earth and returned the
locket to her. At the time she dreamed the vision of the future
she asked Dungeon Master, "Was that just another dream?" To
which he replied, "Yes, but like the others it will come true."
This clearly reveals that the kids did eventually get back home
(at least Bobby did - but it has to be assumed they all did),
and in the vision Bobby didn't look any older, so the children's
remaining time in the Realm could not have been for any extended
length.